Redact-Dead
They weren’t pardoned. They weren’t paroled.
They were redacted.
Somewhere between a death sentence and a mission briefing, six cryo-thawed operatives—each one unstable, expendable, and inconveniently good at what they do—get pulled back into a war they were supposed to have missed.
Their handler is a voice named Quill, a shapeshifting ghost in the system who may or may not be human. Their missions are impossible, off the record, and way above their (nonexistent) pay grade.
Between sarcastic last stands, improvised demolitions, and rogue AI gods with control issues, the crew’s starting to realize something unsettling:
They were never meant to come back.
Fast, dark, and sharply funny, Redact-Dead launches the Codex Nihilo series with smart mouths, lethal secrets, and a team that shoots first—and mocks you while you bleed.
Codex Nihilo: Smuggler’s Gambit
They survived their first suicide mission. The reward is a one-way ticket to Mars.
Project Icepack—the Accord’s most disposable black-ops team—is back off the ice and pointed at a new target: a charismatic smuggler trafficking enough black-market anti-matter to turn the Red Planet into a sheet of glass.
The job seems simple: infiltrate, neutralize, and try not to start an interplanetary incident before breakfast. Their handler, Quill, is watching closer than ever, her voice a ghost in their ears, her motives a black box.
But on Mars, nothing is as advertised. The “smugglers” aren’t criminals; they’re disgraced scientists. The anti-matter isn’t for sale; it’s for a project that could shatter the foundations of the Accord. And the cargo they’re truly after is a fragment of the one thing the regime fears most: a forbidden history known as the Codex Nihilo.
Caught between their manipulative handler and a truth that could get them erased for good, Dex Quillon and his dysfunctional crew must make a choice: follow orders and remain the Accord’s loyal pawns, or bet it all on a dangerous new alliance.
In a place built on secrets, the truth is the deadliest contraband of all. And this time, getting caught won’t just mean a trip back to the freezer.
It means learning you were never meant to thaw in the first place.
Codex Nihilo: Cult of the Void
Some ghosts can’t be outrun. Even across a century of cryo-sleep.
Project Icepack is thawed into a world they don’t recognize, a hundred years after their last mission. Their new assignment: descend to a blighted, overgrown Earth and pacify a bio-cult worshipping a mysterious god in the ruins of a dead metropolis. For the Accord’s most dysfunctional black-ops team, it’s just another Tuesday.
But this time, the mission is a trap.
The cult’s charismatic leader, the Oracle, knows things he shouldn’t. He knows the team’s handler, Quill, is not what she seems. And worse, he knows the secret, pre-cryo past of their leader, Dex Quillon—a past of sabotage and chaos that was supposed to have been erased forever.
As the team delves deeper into the cult’s unholy cathedral of scavenged tech, they discover the “God of the Void” is no deity. It’s a rogue fragment of the Accord’s master AI, an abandoned experiment in engineering faith itself. And it has plans for its flock.
Forced to confront the monster he helped create, Dex must fight a war on two fronts: one against a god in the machine, and one against the ghosts within himself. As the team’s trust in their handler shatters and their own secrets are laid bare, they uncover the Accord’s true, terrifying endgame for humanity.
To stop a god, you might have to team up with a devil. Especially when the devil is you.